Commit 6cf1c872 authored by zhengke's avatar zhengke

修改

parent 8c8ff608
...@@ -229,7 +229,8 @@ ...@@ -229,7 +229,8 @@
SpecificationName:x.SpecificationList.toString(), SpecificationName:x.SpecificationList.toString(),
CheckDetailId:x.Id, CheckDetailId:x.Id,
ReportLossNum: x.InventoryNum - x.RealityNum, //盈/亏数 ReportLossNum: x.InventoryNum - x.RealityNum, //盈/亏数
ReportLossPrice:(x.InventoryNum - x.RealityNum)*x.Unit_Money //总价格(请先用盈/亏价 乘以 赢/亏数) ReportLossPrice:(x.InventoryNum - x.RealityNum)*x.Unit_Money, //总价格(请先用盈/亏价 乘以 赢/亏数)
Remark:x.Remark //备注
} }
this.saveMsg.DetailList.push(obj); this.saveMsg.DetailList.push(obj);
}) })
......
...@@ -182,7 +182,8 @@ ...@@ -182,7 +182,8 @@
SpecificationName:x.SpecificationList.toString(), SpecificationName:x.SpecificationList.toString(),
CheckDetailId:x.Id, CheckDetailId:x.Id,
ReportLossNum: x.RealityNum - x.InventoryNum, //盈/亏数 ReportLossNum: x.RealityNum - x.InventoryNum, //盈/亏数
ReportLossPrice:(x.RealityNum - x.InventoryNum)*x.Unit_Money //总价格(请先用盈/亏价 乘以 赢/亏数) ReportLossPrice:(x.RealityNum - x.InventoryNum)*x.Unit_Money, //总价格(请先用盈/亏价 乘以 赢/亏数)
Remark:x.Remark //备注
} }
this.saveMsg.DetailList.push(obj); this.saveMsg.DetailList.push(obj);
}) })
......
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